A guide from Neeraj Thakur, based on practical examples, of how training methodologies can be adopted by a wide range of professionals and for a wide range of purposes, such as to enhance traditional training practice, boost participants’ learning experience, heighten participants’ self-awareness and self-confidence, facilitate knowledge and promote skills, and competencies and personal, as well as group, development.

The report is based around the "Educational Games for Soft-skills Training in Digital Environments: New Perspectives" book, but expands the view points and related projects.

Read the report on Gamasutra.